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Sumo Cars 2
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Devlog
Update 0.3.3
September 02, 2022
by
UltraGearGames
1
The Alpha 0.3.3 update is here! You can expect expansions to visuals, increased depth and new features to upgrades of vehicles, and drastically better overall handling! Full changelog: —–ADDITIONS...
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Alpha 0.3.2 Hotfix
August 01, 2022
by
UltraGearGames
A hotfix for Sumo Cars 2 has been released! Changes in version Alpha 0.3.2 include: —–ADDITIONS—– ADDITIONS - MAPS • Added cubemap reflection to Vehicle Selector —–FIXES—– FIXES - GA...
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Alpha 0.3.1
August 01, 2022
by
UltraGearGames
An update for Sumo Cars 2 has been released! Changes in version Alpha 0.3.1 include: —–ADDITIONS—– ADDITIONS - GAMEPLAY • Added checkpoint visuals • Added speed-dynamic FOV change maximum...
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Alpha 0.3.0
July 09, 2022
by
UltraGearGames
The major too-long-in-the-works Sumo Cars 2 Alpha 0.3.0 update has finally arrived! In this update, expect to see a new vehicle, gamemode, and a lot of customization and additional polish! Full change...
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Update 0.2.2 released!
April 07, 2022
by
UltraGearGames
1
GAMEPLAY CHANGES -Added Upgrades System (Transmission, Tires) -Added chase camera mode (Toggle using C) -Vehicle top speed now affected by transmission choice and amount of gears -Vehicle condition da...
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Update 0.2.0 & 0.2.1
March 14, 2022
by
UltraGearGames
New updates released! Changes in version Alpha 0.2.0 include: GAMEPLAY CHANGES -Added new car ‘Flux’ -Added handbrake -Added car grip and traction differences based on surface being driven on -Fix...
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First release & First update
March 03, 2022
by
UltraGearGames
An update for Sumo Cars 2 has been released! Go try it, and don’t forget to follow and share some feedback! :) Changes in version Alpha 0.1.1 include: -Fixed Pause Menu not working -Added brake ligh...
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First signs of gameplay!
February 02, 2022
by
UltraGearGames
Some first screenshots of bare gameplay! Working AI, semi-working paint system, and more in-depth car mechanics are so far in place to create this beautiful experience...
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New gauges!
February 01, 2022
by
UltraGearGames
#devblog
Recently, I’ve been working on the speedometer and RPM Gauge. I think they look decent!...
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